About Alexandria
Give a hand: To-do
Submit corrections

Search for a game
Tags
Alexandria in numbers

Locations
Calendar
Blog feeds
Awards
The Jost Game

Contact us
Privacy policy
Login:
Language icon Choose language:

dadeennbsv

The Bear is Sleeping

Front page for The Bear is Sleeping

(AKA: Bjørnen Sover)

Participants: 1 GM, 4 players

By

✏️Kathrine Abel
✏️Sebastian Nemeth
👍Tea Engedal Kristensen (Indspilning af musik)

Download

PDF Scenario [Danish] (23.9 MB)
🎵 Spilleder materiale [Danish] (26.4 MB)
🎵 Rolle 1 - Fars Ydre [Danish] (1.3 MB)
🎵 Rolle 1 - Ulven [Danish] (3.1 MB)
🎵 Rolle 2 - Fars Indre [Danish] (1.3 MB)
🎵 Rolle 2 - Flyveøglen [Danish] (3.2 MB)
🎵 Rolle 3 - Hyttens Indre [Danish] (1.2 MB)
🎵 Rolle 3 - Wombatten [Danish] (2.9 MB)
🎵 Rolle 4 - Hyttens Indre [Danish] (1.2 MB)
🎵 Rolle 4 - Sælen [Danish] (6 MB)

Description

Where the meadow ends, the forest rises. Quiet and gentle and dark and crooked at the edges. The trees stand as if they lean against each other to keep their balance; they smell of moisture, bark and old beer. Today is one of those days when the Bear is sleeping, and all the animals can frolic.

The Bear is Sleeping is a scenario in the genre of symbolic realism, about a Father in the cabin who waits in vain for his adult children, and about the children’s play as animals, back then in their old imaginary world. A story about a family marked by violence, escapism, and the consequences of adults being inadequate adults.

Father lost his temper, Mom was busy with herself, and the children tried to be children in the midst of the discomfort. Through shifting between cabin scenes and forest scenes, reality and imagination bleed increasingly into each other, as the players gradually shape and explore what happened behind the cabin’s closed doors.

The scenario speaks to both players and gamemasters who appreciate layered storytelling: where children’s imagination and animal symbolism reflect real experiences, and magical images are allowed to hold what is difficult to say directly. How do children mirror the adults around them?

The scenario is framed around Father waiting. Are the children coming? What about all the things in the cabin? And what will become of Father?

Content notes
Family violence. Adult language. Lonelyness. Cute animals.

Type of participant:
You love to tell stories in a calm, contemplative tempo, where every word carries weight as Father wanders alone through the cabin. You also love to revel in the lively, sparkling chaos that erupts when children play together. You delight in playing social realism disguised as a fairytale.

Type of game facilitator:
Your task is to guide the players through the story with instruction, a (children’s book) narrator’s voice, and supporting roleplay. You take an active role as the GM and enjoy juggling both narrative and atmosphere. There is a fair amount of reading aloud, and you must be comfortable using harsh, adult language when the story calls for it.

Der hvor engen slutter, rejser skoven sig. Stille og venlig og mørk og skæv i kanterne. Træerne står som om, de læner sig mod hinanden for at holde balancen, og de lugter af fugt, bark og overgæret øl. I dag er sådan en dag, hvor Bjørnen sover – og alle skovens dyr kan boltre sig frit.

Bjørnen Sover er et scenarie i genren symbolsk realisme, om Far i hytten som venter forgæves på sine voksne børn, og om børnenes leg dengang i deres gamle fantasiverden som dyrebørn. En fortælling om en familie med vold, flugt og konsekvenserne af, at de voksne er dårlige voksne.

Far mistede besindelsen, Mor havde travlt med sig selv og børnene forsøgte at være børn midt i ubehaget. Gennem skiftet mellem hyttescener og skovscener bløder virkelighed og fantasi mere og mere sammen, mens spillerne gradvist sammen former og udforsker, hvad der skete bag hyttens lukkede døre.

Scenariet taler til både spilleren og spillederen, der holder af fortællinger i flere lag: hvor børnefantasi og dyresymbolik afspejler virkelige erfaringer, og hvor magiske billeder får lov at rumme det, der er svært at sige direkte. For hvordan spejler børn de voksne omkring sig?

Scenariets rammefortælling handler om Far og hans venten. Kommer børnene? Hvad med alle hyttens ting? Hvad skal der ske med Far?

Content notes
Vold i familien. Voldsomt sprog. Ensomhed. Søde dyr.

Spillertype:
Du elsker at fortælle i et roligt, eftertænksomt tempo, hvor hvert ord vægter tungt mens Far går ensomt rundt i hytten. Du elsker også at lege med det livlige, sprudlende kaos, der opstår, når børnene leger sammen. Du ynder at spille socialrealisme forklædt som eventyr.

Spilledertype:
Det er din opgave at styre scenariet dels gennem instruktion, (børnebogs)fortællerstemme og birollespil. Du har en aktiv rolle som spilleder og kan lide at jonglere både narrativ og stemning. Der er en del højtlæsning, ligesom du skal være OK med at skulle benytte meget grimt, voksent sprogbrug.

Played at

Fastaval (2026)


Send corrections for this page