Voyage of Intrigue
RPG system: GURPS
Participants: 1 GM, 6 players
By
| Ron Shaw |
Description
After rescuing several political prisoners from Skull Rock Prison, your Pirate band knows that some key figures have been replaced. These include a few sympathetic to the privateer cause. Now you must sneak your way into a private party on board the Merchant Fleet flagship, identify the imposters and smuggle them off the ship so that the people they usurped can resume their lives.
Played at
| OrCCon (2021) |
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