Liz Stong
Games
💾 | ✏️ | Drawing Out the Demon | Golden Cobra Challenge (2020) | ||
💾 | ✏️ | Stitchcraft | Golden Cobra Challenge (2021) | ||
💾 | ✏️ | Social Media DeCryptid | Golden Cobra Challenge (2023) |
Awards
Golden Cobra Challenge (2020)
Drawing Out the Demon: Winner, The Kieron Gillen Special Judge's Choice Award
I occasionally think comedy is a strange Faustian pact. Comedy just has a winning personality. We like people who make us laugh. You get a long way on that. Conversely, Comedy is something which seems to make you much less likely to do things like (relevantly) win awards. Comedy gets you so far, then stops, the applause and smiles your only reward. Part of me almost submitted to that instinct, thinking “are you really going to pick the one which just delighted you most as the winner, Gillen? You’re going to get laughed out of serious Nordic LARP circles if you ever show you face there. Well, “laughed out” is probably the wrong phrase to use, but—”
I digress.
However, then I thought that the business of delight and joy is precious, in all years, and this year especially. And, above all, always remember, that funny does not mean joking.
Which is my long way to say “I love this”.
You play 12 th century French artists, all tasked by your patron to draw an animal. Sadly, despite your talent in other areas, you absolutely cannot draw this one specific animal. Problem. You all try to draw it, occasionally writing to your peers to share your progress, asking for advice, and filling them in on the 12 th century France chat. Your peers write back with feedback. Eventually, the final work is completed… and then we skip to modern day, and all the players become art historians, presenting a short academic thesis on the work of this unknown 12 th century artist in a streaming symposium. And then all the essays and art are collected in a little book.
I am delighted.
It’s a clear smart satire of art, creativity, academia and everything. I love how the playfulness of the concept is mirrored with the formal playfulness of skipping between digital, epistolary, streaming and publishing. It’s charmingly written, and skilfully evokes the mode it hopes to be played in. It understands the difficulty for players to create art for others to see, and makes it accessible by insisting everyone – no matter how talented – must make bad art, and then makes it funnier by everyone taking your doodles of a cat with odd eyes intensely seriously.
Most of all, it’s my winner because it’s the one which I immediately wanted to play, would enrich my friends life, and bring us together, no matter how apart we were. It’s the one which I will forward to my friends and go 12 th CENTURY ARTISTS! NOW! LET’S GO! excitedly.
I also cannot draw, and feel very seen and cared for. Thanks, Liz.
I digress.
However, then I thought that the business of delight and joy is precious, in all years, and this year especially. And, above all, always remember, that funny does not mean joking.
Which is my long way to say “I love this”.
You play 12 th century French artists, all tasked by your patron to draw an animal. Sadly, despite your talent in other areas, you absolutely cannot draw this one specific animal. Problem. You all try to draw it, occasionally writing to your peers to share your progress, asking for advice, and filling them in on the 12 th century France chat. Your peers write back with feedback. Eventually, the final work is completed… and then we skip to modern day, and all the players become art historians, presenting a short academic thesis on the work of this unknown 12 th century artist in a streaming symposium. And then all the essays and art are collected in a little book.
I am delighted.
It’s a clear smart satire of art, creativity, academia and everything. I love how the playfulness of the concept is mirrored with the formal playfulness of skipping between digital, epistolary, streaming and publishing. It’s charmingly written, and skilfully evokes the mode it hopes to be played in. It understands the difficulty for players to create art for others to see, and makes it accessible by insisting everyone – no matter how talented – must make bad art, and then makes it funnier by everyone taking your doodles of a cat with odd eyes intensely seriously.
Most of all, it’s my winner because it’s the one which I immediately wanted to play, would enrich my friends life, and bring us together, no matter how apart we were. It’s the one which I will forward to my friends and go 12 th CENTURY ARTISTS! NOW! LET’S GO! excitedly.
I also cannot draw, and feel very seen and cared for. Thanks, Liz.
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